Rhakys State Controllers        
v 50802  
  Note : "loading" is loading the parameters from the  
  character files. "executing" is loading the parameters  
  from the characters' state structures during runtime,  
  but their effects are not always fully implemented.  
   
  implementation progress  
name   loading executing    
ignorehitpause (universal sctrl parameter) 100% 0%    
persistent (universal sctrl parameter) 100% 0%    
      37 / 87
AfterImage   0% 0%    
AfterImageTime 0% 0%    
AllPalFX 0% 0%    
AngleAdd 0% 0%    
AngleDraw 0% 0%    
AngleMul 0% 0%    
AngleSet 0% 0%    
AppendToClipboard 0% 0%    
AssertSpecial 100% 10% 1  
AttackDist 0% 0%    
AttackMulSet 100% 100% 1  
BGPalFX 0% 0%    
BindToParent 0% 0%    
BindToRoot 0% 0%    
BindToTarget 0% 0%    
ChangeAnim 100% 100% 1  
ChangeAnim2 100% 100% 1  
ChangeState 100% 100% 1  
ClearClipboard 0% 0%    
CtrlSet 100% 100% 1  
DefenseMulSet 100% 100% 1  
DestroySelf 0% 0%    
DisplayToClipboard 0% 0%    
EnvColor 0% 0%    
EnvShake 0% 0%    
Explod 100% 70% 1  
ExplodBindTime 0% 0%    
ForceFeedback 0% 0%    
FallEnvShake 0% 0%    
GameMakeAnim 0% 0%    
Gravity 100% 100% 1  
Helper 0% 0%    
HitAdd 0% 0%    
HitBy 0% 0%    
HitDef 100% 20% 1  
HitFallDamage 100% 95% 1  
HitFallSet 100% 95% 1  
HitFallVel 100% 100% 1  
HitOverride 0% 0%    
HitVelSet 100% 100% 1  
LifeAdd 100% 100% 1  
LifeSet 100% 100% 1  
MakeDust 0% 0%    
ModifyExplod 0% 0%    
MoveHitReset 100% 100% 1  
NotHitBy 0% 0%    
Null 100% 100% 1  
Offset 100% 100% 1  
PalFX 0% 0%    
ParentVarAdd 0% 0%    
ParentVarSet 0% 0%    
Pause 0% 0%    
PlayerPush 100% 100% 1  
PlaySnd 100% 100% 1  
PosAdd 100% 100% 1  
PosFreeze 0% 0%    
PosSet 100% 100% 1  
PowerAdd 100% 100% 1  
PowerSet 100% 100% 1  
Projectile 0% 0%    
RemoveExplod 0% 0%    
ReversalDef 0% 0%    
ScreenBound 0% 0%    
SelfState 100% 100% 1  
SprPriority 100% 100% 1  
StateTypeSet 100% 100% 1  
SndPan 0% 0%    
StopSnd 0% 0%    
SuperPause 0% 0%    
TargetBind 0% 0%    
TargetDrop 0% 0%    
TargetFacing 0% 0%    
TargetLifeAdd 0% 0%    
TargetPowerAdd 0% 0%    
TargetState 0% 0%    
TargetVelAdd 0% 0%    
TargetVelSet 0% 0%    
Trans 0% 0%    
Turn 100% 100% 1  
VarAdd 100% 100% 1  
VarRandom 100% 100% 1  
VarRangeSet 100% 100% 1  
VarSet 100% 100% 1  
VelAdd 100% 100% 1  
VelMul 100% 100% 1  
VelSet 100% 100% 1  
Width 100% 100% 1  
  37  
           
  StateDef Parameters    
       
Type   100% 100%    
MoveType 100% 100%    
Physics 100% 100%    
Anim 100% 100%    
VelSet 100% 100%    
Ctrl 100% 100%    
PowerAdd 100% 100%    
Juggle 100% 0%    
FaceP2 100% 100%    
HitDefPersist 100% 100%    
MoveHitPersist 100% 100%    
HitCountPersist 100% 0%    
SprPriority   100% 100%