Rhakys |
State Controllers |
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v 50802 |
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Note : "loading" is loading the
parameters from the |
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character files. "executing" is
loading the parameters |
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from the characters' state structures during
runtime, |
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but their effects are not always fully
implemented. |
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implementation progress |
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name |
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loading |
executing |
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ignorehitpause |
(universal sctrl parameter) |
100% |
0% |
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persistent |
(universal sctrl parameter) |
100% |
0% |
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37 |
/ 87 |
AfterImage |
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0% |
0% |
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AfterImageTime |
0% |
0% |
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AllPalFX |
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0% |
0% |
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AngleAdd |
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0% |
0% |
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AngleDraw |
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0% |
0% |
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AngleMul |
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0% |
0% |
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AngleSet |
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0% |
0% |
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AppendToClipboard |
0% |
0% |
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AssertSpecial |
100% |
10% |
1 |
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AttackDist |
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0% |
0% |
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AttackMulSet |
100% |
100% |
1 |
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BGPalFX |
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0% |
0% |
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BindToParent |
0% |
0% |
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BindToRoot |
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0% |
0% |
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BindToTarget |
0% |
0% |
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ChangeAnim |
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100% |
100% |
1 |
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ChangeAnim2 |
100% |
100% |
1 |
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ChangeState |
100% |
100% |
1 |
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ClearClipboard |
0% |
0% |
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CtrlSet |
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100% |
100% |
1 |
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DefenseMulSet |
100% |
100% |
1 |
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DestroySelf |
0% |
0% |
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DisplayToClipboard |
0% |
0% |
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EnvColor |
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0% |
0% |
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EnvShake |
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0% |
0% |
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Explod |
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100% |
70% |
1 |
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ExplodBindTime |
0% |
0% |
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ForceFeedback |
0% |
0% |
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FallEnvShake |
0% |
0% |
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GameMakeAnim |
0% |
0% |
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Gravity |
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100% |
100% |
1 |
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Helper |
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0% |
0% |
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HitAdd |
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0% |
0% |
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HitBy |
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0% |
0% |
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HitDef |
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100% |
20% |
1 |
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HitFallDamage |
100% |
95% |
1 |
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HitFallSet |
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100% |
95% |
1 |
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HitFallVel |
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100% |
100% |
1 |
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HitOverride |
0% |
0% |
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HitVelSet |
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100% |
100% |
1 |
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LifeAdd |
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100% |
100% |
1 |
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LifeSet |
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100% |
100% |
1 |
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MakeDust |
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0% |
0% |
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ModifyExplod |
0% |
0% |
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MoveHitReset |
100% |
100% |
1 |
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NotHitBy |
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0% |
0% |
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Null |
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100% |
100% |
1 |
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Offset |
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100% |
100% |
1 |
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PalFX |
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0% |
0% |
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ParentVarAdd |
0% |
0% |
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ParentVarSet |
0% |
0% |
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Pause |
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0% |
0% |
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PlayerPush |
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100% |
100% |
1 |
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PlaySnd |
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100% |
100% |
1 |
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PosAdd |
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100% |
100% |
1 |
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PosFreeze |
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0% |
0% |
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PosSet |
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100% |
100% |
1 |
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PowerAdd |
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100% |
100% |
1 |
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PowerSet |
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100% |
100% |
1 |
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Projectile |
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0% |
0% |
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RemoveExplod |
0% |
0% |
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ReversalDef |
0% |
0% |
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ScreenBound |
0% |
0% |
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SelfState |
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100% |
100% |
1 |
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SprPriority |
100% |
100% |
1 |
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StateTypeSet |
100% |
100% |
1 |
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SndPan |
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0% |
0% |
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StopSnd |
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0% |
0% |
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SuperPause |
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0% |
0% |
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TargetBind |
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0% |
0% |
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TargetDrop |
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0% |
0% |
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TargetFacing |
0% |
0% |
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TargetLifeAdd |
0% |
0% |
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TargetPowerAdd |
0% |
0% |
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TargetState |
0% |
0% |
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TargetVelAdd |
0% |
0% |
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TargetVelSet |
0% |
0% |
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Trans |
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0% |
0% |
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Turn |
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100% |
100% |
1 |
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VarAdd |
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100% |
100% |
1 |
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VarRandom |
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100% |
100% |
1 |
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VarRangeSet |
100% |
100% |
1 |
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VarSet |
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100% |
100% |
1 |
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VelAdd |
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100% |
100% |
1 |
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VelMul |
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100% |
100% |
1 |
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VelSet |
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100% |
100% |
1 |
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Width |
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100% |
100% |
1 |
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37 |
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StateDef Parameters |
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Type |
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100% |
100% |
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MoveType |
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100% |
100% |
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Physics |
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100% |
100% |
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Anim |
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100% |
100% |
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VelSet |
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100% |
100% |
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Ctrl |
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100% |
100% |
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PowerAdd |
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100% |
100% |
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Juggle |
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100% |
0% |
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FaceP2 |
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100% |
100% |
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HitDefPersist |
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100% |
100% |
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MoveHitPersist |
100% |
100% |
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HitCountPersist |
100% |
0% |
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SprPriority |
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100% |
100% |
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