Rhakys |
Triggers |
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v 50801 |
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implementation progress |
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name |
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loading |
executing |
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53 |
/109 |
Abs |
|
100% |
100% |
1 |
|
Acos |
|
0% |
0% |
|
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Alive |
|
100% |
100% |
1 |
|
Anim |
|
100% |
100% |
1 |
|
AnimElem(*,***) |
50% |
50% |
1 |
|
AnimElemNo |
0% |
0% |
|
|
AnimElemTime |
100% |
100% |
1 |
|
AnimExist |
|
100% |
100% |
1 |
|
AnimTime |
|
100% |
100% |
1 |
|
Asin |
|
0% |
0% |
|
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Atan |
|
0% |
0% |
|
|
AuthorName(*,***) |
0% |
0% |
|
|
BackEdgeBodyDist |
100% |
100% |
1 |
|
BackEdgeDist |
100% |
100% |
1 |
|
CanRecover |
100% |
100% |
1 |
|
Ceil |
|
100% |
100% |
1 |
|
Command (*,***) |
100% |
100% |
1 |
|
Const (*) |
|
80% |
80% |
1 |
|
Cos |
|
0% |
0% |
|
|
Ctrl |
|
100% |
100% |
1 |
|
DrawGame |
|
0% |
0% |
|
|
E |
|
0% |
0% |
|
|
Exp |
|
0% |
0% |
|
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Facing |
|
100% |
100% |
1 |
|
Floor |
|
100% |
100% |
1 |
|
FrontEdgeBodyDist |
100% |
100% |
1 |
|
FrontEdgeDist |
100% |
100% |
1 |
|
FVar |
|
100% |
100% |
1 |
|
GameTime |
|
0% |
0% |
|
|
GetHitVar(*) |
30% |
30% |
1 |
|
HitCount |
|
0% |
0% |
|
|
HitDefAttr(*,***) |
0% |
0% |
|
|
HitFall |
|
100% |
100% |
1 |
|
HitOver |
|
100% |
100% |
1 |
|
HitPauseTime |
0% |
0% |
|
|
HitShakeOver |
100% |
100% |
1 |
|
HitVel |
|
0% |
0% |
|
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ID |
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0% |
0% |
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IfElse |
|
100% |
100% |
1 |
|
InGuardDist |
0% |
0% |
|
|
IsHelper |
|
0% |
0% |
|
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IsHomeTeam |
0% |
0% |
|
|
Life |
|
100% |
100% |
1 |
|
LifeMax |
|
100% |
50% |
1 |
|
Log |
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0% |
0% |
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Ln |
|
0% |
0% |
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|
Lose |
|
0% |
0% |
|
|
MatchNo |
|
0% |
0% |
|
|
MatchOver |
|
0% |
0% |
|
|
MoveContact |
100% |
100% |
1 |
|
MoveGuarded |
100% |
100% |
1 |
|
MoveHit |
|
100% |
100% |
1 |
|
MoveReversed |
100% |
100% |
1 |
|
MoveType(*,***) |
100% |
100% |
1 |
|
Name(*,***) |
0% |
0% |
|
|
NumEnemy |
|
0% |
0% |
|
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NumExplod |
|
100% |
100% |
1 |
|
NumHelper |
|
0% |
0% |
|
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NumPartner |
0% |
0% |
|
|
NumProj |
|
0% |
0% |
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NumProjID |
|
0% |
0% |
|
|
NumTarget |
|
0% |
0% |
|
|
P1Name(*,***) |
0% |
0% |
|
|
P2BodyDist |
100% |
100% |
1 |
|
P2Dist |
|
100% |
100% |
1 |
|
P2Life |
|
100% |
100% |
1 |
|
P2MoveType |
100% |
100% |
1 |
|
P2Name(*,***) |
0% |
0% |
|
|
P2StateNo |
|
100% |
100% |
1 |
|
P2StateType |
100% |
100% |
1 |
|
P3Name(*,***) |
0% |
0% |
|
|
P4Name(*,***) |
0% |
0% |
|
|
PalNo |
|
0% |
0% |
|
|
ParentDist |
0% |
0% |
|
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Pi |
|
0% |
0% |
|
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Pos |
|
100% |
100% |
1 |
|
Power |
|
100% |
100% |
1 |
|
PowerMax |
|
100% |
100% |
1 |
|
PlayerIDExist |
0% |
0% |
|
|
PrevStateNo |
100% |
100% |
1 |
|
ProjCancelTime |
0% |
0% |
|
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ProjContact(*,***) |
0% |
0% |
|
|
ProjContactTime |
0% |
0% |
|
|
ProjGuarded(*,***) |
0% |
0% |
|
|
ProjGuardedTime |
0% |
0% |
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|
ProjHit(*,***) |
0% |
0% |
|
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ProjHitTime |
0% |
0% |
|
|
Random |
|
100% |
100% |
1 |
|
RootDist |
|
0% |
0% |
|
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RoundNo |
|
100% |
100% |
1 |
|
RoundsExisted |
0% |
0% |
|
|
RoundState |
100% |
100% |
1 |
|
ScreenPos |
|
0% |
0% |
|
|
SelfAnimExist |
100% |
100% |
1 |
|
Sin |
|
0% |
0% |
|
|
StateNo |
|
100% |
100% |
1 |
|
StateType |
|
100% |
100% |
1 |
|
SysFVar |
|
100% |
100% |
1 |
|
SysVar |
|
100% |
100% |
1 |
|
Tan |
|
0% |
0% |
|
|
TeamMode(*,***) |
0% |
0% |
|
|
TeamSide |
|
0% |
0% |
|
|
TicksPerSecond |
0% |
0% |
|
|
Time |
|
100% |
100% |
1 |
|
TimeMod(*,**,***) |
0% |
0% |
|
|
UniqHitCount |
0% |
0% |
|
|
Var |
|
100% |
100% |
1 |
|
Vel |
|
100% |
100% |
1 |
|
Win |
|
0% |
0% |
|
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|
53 |
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