Rhakys Triggers        
v 50801  
  implementation progress  
name   loading executing    
        53 /109
Abs 100% 100% 1  
Acos 0% 0%    
Alive 100% 100% 1  
Anim 100% 100% 1  
AnimElem(*,***) 50% 50% 1  
AnimElemNo 0% 0%    
AnimElemTime 100% 100% 1  
AnimExist 100% 100% 1  
AnimTime 100% 100% 1  
Asin 0% 0%    
Atan 0% 0%    
AuthorName(*,***) 0% 0%    
BackEdgeBodyDist 100% 100% 1  
BackEdgeDist 100% 100% 1  
CanRecover 100% 100% 1  
Ceil 100% 100% 1  
Command (*,***) 100% 100% 1  
Const (*) 80% 80% 1  
Cos 0% 0%    
Ctrl 100% 100% 1  
DrawGame 0% 0%    
E 0% 0%    
Exp 0% 0%    
Facing 100% 100% 1  
Floor 100% 100% 1  
FrontEdgeBodyDist 100% 100% 1  
FrontEdgeDist 100% 100% 1  
FVar 100% 100% 1  
GameTime 0% 0%    
GetHitVar(*) 30% 30% 1  
HitCount 0% 0%    
HitDefAttr(*,***) 0% 0%    
HitFall 100% 100% 1  
HitOver 100% 100% 1  
HitPauseTime 0% 0%    
HitShakeOver 100% 100% 1  
HitVel 0% 0%    
ID 0% 0%    
IfElse 100% 100% 1  
InGuardDist 0% 0%    
IsHelper 0% 0%    
IsHomeTeam 0% 0%    
Life 100% 100% 1  
LifeMax 100% 50% 1  
Log 0% 0%    
Ln 0% 0%    
Lose 0% 0%    
MatchNo 0% 0%    
MatchOver 0% 0%    
MoveContact 100% 100% 1  
MoveGuarded 100% 100% 1  
MoveHit 100% 100% 1  
MoveReversed 100% 100% 1  
MoveType(*,***) 100% 100% 1  
Name(*,***) 0% 0%    
NumEnemy 0% 0%    
NumExplod 100% 100% 1  
NumHelper 0% 0%    
NumPartner 0% 0%    
NumProj 0% 0%    
NumProjID 0% 0%    
NumTarget 0% 0%    
P1Name(*,***) 0% 0%    
P2BodyDist 100% 100% 1  
P2Dist 100% 100% 1  
P2Life 100% 100% 1  
P2MoveType 100% 100% 1  
P2Name(*,***) 0% 0%    
P2StateNo 100% 100% 1  
P2StateType 100% 100% 1  
P3Name(*,***) 0% 0%    
P4Name(*,***) 0% 0%    
PalNo 0% 0%    
ParentDist 0% 0%    
Pi 0% 0%    
Pos 100% 100% 1  
Power 100% 100% 1  
PowerMax 100% 100% 1  
PlayerIDExist 0% 0%    
PrevStateNo 100% 100% 1  
ProjCancelTime 0% 0%    
ProjContact(*,***) 0% 0%    
ProjContactTime 0% 0%    
ProjGuarded(*,***) 0% 0%    
ProjGuardedTime 0% 0%    
ProjHit(*,***) 0% 0%    
ProjHitTime 0% 0%    
Random 100% 100% 1  
RootDist 0% 0%    
RoundNo 100% 100% 1  
RoundsExisted 0% 0%    
RoundState 100% 100% 1  
ScreenPos 0% 0%    
SelfAnimExist 100% 100% 1  
Sin 0% 0%    
StateNo 100% 100% 1  
StateType 100% 100% 1  
SysFVar 100% 100% 1  
SysVar 100% 100% 1  
Tan 0% 0%    
TeamMode(*,***) 0% 0%    
TeamSide 0% 0%    
TicksPerSecond 0% 0%    
Time 100% 100% 1  
TimeMod(*,**,***) 0% 0%    
UniqHitCount 0% 0%    
Var 100% 100% 1  
Vel 100% 100% 1  
Win 0% 0%    
        53